Classe 38 · Tecnologia & Comunicação
Streaming of entertainment content and live streaming of e-sports-related entertainment events.;
Classe 41 · Educação, Cultura & Lazer
Organization of e-sports competitions; arranging and conducting e-sports competitions; entertainment in the nature of e-sports competitions; entertainment services in the nature of organizing, arranging, and hosting a series of e-sports competitions and related social entertainment events; arranging and conducting live, interactive gaming tournaments featuring video games; organizing live fan events in the fields of video games and e-sports, in which there is interactive gameplay between event participants; organizing and conducting live video game and e-sports competitions.;