Classe 9 · Tecnologia & Comunicação
Digital collectibles in the nature of downloadable multimedia files containing text in the field of souvenir banknotes honoring high profile people, places, and groups authenticated by non-fungible tokens (NFTs); digital collectibles in the nature of downloadable multimedia files containing video in the field of souvenir banknotes honoring high profile people, places, and groups authenticated by non-fungible tokens (NFTs); downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of enhancing souvenir banknotes with augmented reality features.;
Classe 16 · Educação, Cultura & Lazer
Souvenir banknotes.;