Classe 9 · Tecnologia & Comunicação
All of the foregoing provided solely in connection with the fields of gambling and betting, casinos, gaming, social gaming and entertainment.;
Classe 35 · Serviços Empresariais
Advertising; marketing; promotional services; business management; business administration; business information; office functions; business management assistance; commercial administration; commercial administration of the licensing of the goods and services of others; business data analysis; acquisitions (business -) consulting services; advertising, marketing and promotional services.;
Classe 36 · Financeiro & Imobiliário
All of the aforementioned services only with regard to betting and gaming.;
Classe 41 · Educação, Cultura & Lazer
Recreation services; entertainment; sports betting services; sports betting information services; amusement services; conducting lotteries [sale of lottery tickets]; lottery services [sale of lottery tickets]; card game services; the provision of games of skill; organisation, production and presentation of tournaments, competitions, contests, games, gameshows and events; arranging of games; electronic games services provided by means of the internet; game services provided online from a computer network; organisation of games; provision of games by means of a computer based system; provision of non-downloadable games on the internet; video game entertainment services; virtual reality game services provided via the internet and other communications networks; augmented reality game services provided via the internet and other communications networks; entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content and experiences; entertainment services, namely, providing online virtual reality environments; entertainment services, namely, providing online augmented reality environments; online game services provided via a computer network for consumers to broadcast game play to others; augmented reality video production; entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment; arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games; entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware; racing information services; sporting information; sporting results services; providing information, including online, about education, training, entertainment, sporting and cultural activities.;
Classe 42 · Tecnologia & Comunicação
Platform as a service (PaaS) and Software as a service (SaaS) in the fields of gambling and betting, casinos, gaming, social gaming and entertainment; design and development of augmented reality, mixed reality and virtual reality hardware and software in the fields of gambling and betting, casinos, gaming, social gaming and entertainment; hosting of virtual reality and augmented reality content on the internet in the fields of gambling and betting, casinos, gaming, social gaming and entertainment.;