Classe 41 · Educação, Cultura & Lazer
Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing information on interactive games in which participants solve physical and mental challenges for entertainment purposes via a website; entertainment services, namely, providing information via the Internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes; organizing and conducting a live interactive games sports league via a website and internet portal for customers to participate in interactive games sports leagues for entertainment purposes; providing a live interactive game amusement arcade; providing entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule via a website.;